Kick a Lucky Block Weights & Kick Power Guide

Weights are the equipment you buy to increase Kick Power, and Kick Power is the single biggest variable in Kick a Lucky Block. The further you can kick the Lucky Block, the rarer the zone it lands in, and the rarer the Brainrot you roll. Stronger weights compound everything else in the game.

Last updated: Verified

How weights and Kick Power work

Kick Power is the stat that determines how far the Lucky Block flies when you kick it. Each weight tier raises the per-training-session gain you get when interacting with the training equipment. There is no shortcut — you spend in-game money on the next available weight, train with it, and your Kick Power climbs.

The TechWiser weights list documents every weight tier currently available; we recommend opening it side-by-side with this page when you sit down to grind, then come back here for the strategy.

Progression order

The reliable rule of thumb is to buy every new weight tier the second you can afford it. Holding cash in your wallet is the slowest mistake in the game; the curve is back-loaded so each tier accelerates the next.

  1. Buy your first one or two weights as soon as your starting cash allows.
  2. Run two or three kicks per weight tier so the higher Kick Power pays for the next tier.
  3. Keep a small buffer for one Run Speed upgrade per few weight upgrades.
  4. Keep buying weights until you cross the 1,000 Kick Power threshold.

Kick Power → zone thresholds

Public guides describe the relationship between Kick Power and zones as roughly proportional, with each tier opening up a new rarity band:

  • Low Kick Power. Common / Uncommon zones; weak Brainrots, low per-second income.
  • Mid Kick Power. Rare → Epic zones; moderate per-second income.
  • High Kick Power. Legendary → Mythic → Godly; strong per-second income.
  • Very High Kick Power. Secret → Divine → Hacked zones; the per-second income jumps from millions to billions.

Exact Kick Power numbers per zone are not publicly documented; we publish the qualitative tiers because the relative ordering is consistent across sources. The zones page covers this in more detail.

Why Run Speed pairs with weights

Buying weights without a Run Speed plan is the second most common beginner mistake. The further you can kick the block, the further you have to sprint back to your plot before the tsunami catches up — and tsunamis aren't fooled by your higher Kick Power.

Pattern that works: every two or three weight upgrades, drop one upgrade into Run Speed. You'll save more Brainrots, which means more income, which means more weights, which means more Run Speed. The two stats stair-step.

Confirmed weight content

Per-weight Kick Power values are not part of the dataset we have verified. We mark this section as a known data gap rather than guessing — when reliable per-weight numbers are sourced (developer announcement, in-game UI screenshot, or coverage from a higher-authority outlet), we'll publish a numbered table here.

Sources & References

Per-weight numerical values are not yet sourced — only the structure of the progression has been verified.

  1. [1] All Weights in Kick a Lucky Block — TechWiser accessed 2026-04-28
  2. [2] Beginner's Guide to Zones, Mutations and Kick Power — FFBooyah accessed 2026-04-28
  3. [3] Mutations Guide — Pro Game Guides accessed 2026-04-28