The zone ladder
Public coverage of Kick a Lucky Block lists ten rarity tiers, in roughly this order:
The ladder is verified across upstream guides; the per-tier Kick Power numbers and per-tier $ values themselves are qualitative. We deliberately don't publish hard numbers because they are not consistently documented in our sources.
How Kick Power gates zones
Picture the world as concentric rings around your plot. The Lucky Block flies in an arc, and its landing distance depends on your Kick Power. Each ring corresponds to a zone:
- Low Kick Power → block lands in the inner Common / Uncommon rings.
- Mid Kick Power → block reaches the Rare → Epic rings.
- High Kick Power → block crosses into Legendary → Mythic → Godly.
- Very high Kick Power → Secret, Divine, and finally Hacked.
Because each zone rolls a Brainrot from a higher rarity pool, two things compound: the base earnings of any Brainrot you roll, and the chance that any mutation roll lands on a high-multiplier outcome that is worth claiming.
The Hacked zone
The Hacked zone is the publicly described endgame: it spawns the rarest Brainrots, and earnings are documented in the billions per second range. Reaching it requires Kick Power well past the rebirth threshold, layered with several rebirth multipliers.
Practically, "Hacked-zone-only" play is something you build toward over multiple rebirth cycles, not something you grind in your first day.
Zone strategy
- Stay in the highest zone you can reliably claim from. A Mythic-zone roll you can't survive the tsunami back from is worth zero.
- Pair zone climbs with Run Speed. The further the block flies, the longer the tsunami chase.
- Use rebirths strategically. Rebirthing inside a higher zone tier accelerates your post-rebirth restart far more than rebirthing the moment you hit 1,000 Kick Power.
- Time mutation events. A global luck event in a Godly zone is the highest single-action income in the game.